Blimp
— · blimp3

Class stats
Bars compare this vehicle to others in the same class.
- Seats
- 4
- How to get
- Elitas Travel
- Released
- 2018-07-31
- Mass
- 12000 kg
- Drivetrain
- RWD
- Gears
- 1
Benchmarks
Top speed from GTA V handling files (stock profile). Lap time and tested top speed are optional community benchmarks from GTACars.
Liveries
21 liveries — front left, front right, rear right, rear left, and top.

Stock · Front left
Handling & mods
Stock handling summary, model flags, handling.meta flags, mod tips, and full numeric profile.
- AI handling profile
- AVERAGE
- How NPC traffic drives this model.
- Launch wheelspin
- 0
- Lower = cleaner hard launches; higher = more burnout.
- Aero drag
- 10
- Air resistance — lower often helps top speed.
- Downforce
- 0
- Spoiler/aero downforce from handling.meta.
- Brake bias (front)
- 0.6
- Front vs rear braking split.
- Ride height
- 0
- Stock suspension raise — clearance for off-road.
- Weapon damage taken
- 1
- Lower = tankier against bullets.
- Crash damage
- 2
- Lower = survives collisions better.
- Drivetrain
- RWD
- From GTACars / game data.
- Centre of mass
- x 0, y 0.25, z 0
- Lower Z can mean more stable; high Z increases flip risk.
- Inertia multiplier
- x 1, y 1, z 1
- Rotational resistance — affects how quickly the body rolls and yaws.
No curated mod tips yet for this vehicle.
- Block From Attractor ScenarioModel flag from game files.FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO
- Dont Spawn As AmbientModel flag from game files.FLAG_DONT_SPAWN_AS_AMBIENT
- Dont Timeslice WheelsModel flag from game files.FLAG_DONT_TIMESLICE_WHEELS
- Driver No Drive ByModel flag from game files.FLAG_DRIVER_NO_DRIVE_BY
- Headlights Use Actual Bone PosModel flag from game files.FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS
- No ResprayModel flag from game files.FLAG_NO_RESPRAY
- No trunkNo accessible trunk/boot storage on this model.FLAG_NO_BOOT
- Stand on roofPlayers can stand on top of this vehicle while it moves.FLAG_PEDS_CAN_STAND_ON_TOP
- Drive force
- 0.3
- Acceleration power from handling — higher generally means stronger launches.
- Aero drag
- 10
- Air resistance coefficient. Lower often helps top speed on straights.
- Downforce modifier
- 0
- Aero downforce from spoilers and body — higher can add grip at speed.
- Max traction
- 0.65
- Peak grip — affects cornering and off-road bite.
- Min traction
- 0.6
- Baseline grip when sliding or on loose surfaces.
- Lateral traction
- 8
- Side grip in corners — higher resists sliding sideways.
- Traction loss
- 1
- How fast grip fades when wheels spin. Lower = less wheelspin.
- Low-speed wheelspin
- 0
- Launch traction — lower helps hard launches; higher can mean more burnout.
- Traction bias (front)
- 0.5
- Front vs rear grip split. 1.0 = FWD bias, 0.0 = RWD bias.
- Brake force
- 0.4
- Stock braking power before LSC brake upgrades.
- Brake bias (front)
- 0.6
- Front vs rear brake balance. Higher = more front braking.
- Handbrake force
- 0.7
- Handbrake bite — important for drifting and rally handbrake turns.
- Steering lock
- 35
- Maximum wheel angle — higher helps tight low-speed turns.
- Suspension stiffness
- 3
- Spring rate — affects body roll and stability over bumps.
- Suspension raise
- 0
- Stock ride height offset — positive raises the body (ground clearance).
- Suspension upper limit
- 0.2
- How far wheels travel upward — affects compression over bumps.
- Suspension lower limit
- -0.05
- How far wheels droop — affects rebound and off-road articulation.
- Anti-roll bars
- 0
- Reduces body roll in corners.
- Roll centre (front)
- 0
- Front roll axis height — affects cornering stability and flip tendency.
- Roll centre (rear)
- 0
- Rear roll axis height — pairs with front for balance in turns.
- Camber stiffness
- 0
- Sidewall stiffness in cornering — higher resists rolling onto the tire shoulder.
- Percent submerged
- 75
- How deep the vehicle can sit in water before flooding (amphibious / boats).
- Fuel tank volume
- 100
- Fuel capacity in liters — minor range implication.
- Weapon damage taken
- 1
- Multiplier for weapon damage. Lower = survives more hits.
- Collision damage
- 2
- Crash damage multiplier.
- Engine damage
- 1.5
- How easily the engine fails from damage.
About this vehicle
This may be the age of targeted Lifeinvaders ads, but when it comes to large scale public advertising, there is such a thing as a winning formula: get a huge balloon of highly flammable gas, put the name of your nightclub on the side, fly it low over the city, strike a match, and wait for the headlines to come to you.
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Database updated 2026-07-21. Browse all vehicles.





