Insurgent Pick-Up Custom
HVY · insurgent3

Class stats
Bars compare this vehicle to others in the same class.
- Seats
- 8
- How to get
- Conversion at MOC or Avenger
- Released
- 2017-08-01
- Mass
- 8600 kg
- Drivetrain
- AWD (40F/60R)
- Gears
- 6
Benchmarks
Top speed from GTA V handling files (stock profile). Lap time and tested top speed are optional community benchmarks from GTACars.
Liveries
21 liveries — front left, front right, rear right, rear left, and top.

Stock · Front left
Handling & mods
Stock handling summary, model flags, handling.meta flags, mod tips, and full numeric profile.
- AI handling profile
- AVERAGE
- How NPC traffic drives this model.
- Launch wheelspin
- 0.85
- Lower = cleaner hard launches; higher = more burnout.
- Aero drag
- 13
- Air resistance — lower often helps top speed.
- Downforce
- 0
- Spoiler/aero downforce from handling.meta.
- Brake bias (front)
- 0.65
- Front vs rear braking split.
- Ride height
- 0
- Stock suspension raise — clearance for off-road.
- Weapon damage taken
- 0.1
- Lower = tankier against bullets.
- Crash damage
- 0.1
- Lower = survives collisions better.
- Drivetrain
- AWD (40F/60R)
- From GTACars / game data.
- Centre of mass
- x 0, y 0, z -0.1
- Lower Z can mean more stable; high Z increases flip risk.
- Inertia multiplier
- x 1, y 1, z 1.2
- Rotational resistance — affects how quickly the body rolls and yaws.
- Engine + turbo (LSC)
Engine upgrades and turbo improve acceleration on almost every land vehicle. Combine with transmission for faster gear changes.
- Armor plating (LSC)
Body armor reduces bullet and explosion damage. 100% armor dramatically increases survivability — essential for PvP and missions.
- Bulletproof tires (LSC)
Prevents tires from popping when shot — keeps you moving under fire. Pairs well with armor.
- Average carStandard civilian car handling profile.FLAG_AVERAGE_CAR
- BulkyLarge collision volume — can push smaller cars aside more easily in contact.FLAG_IS_BULKY
- Considered For Vehicle Entry When Stood OnModel flag from game files.FLAG_CONSIDERED_FOR_VEHICLE_ENTRY_WHEN_STOOD_ON
- Disable BustingModel flag from game files.FLAG_DISABLE_BUSTING
- Dont Stop When Going To Climb Up PointModel flag from game files.FLAG_DONT_STOP_WHEN_GOING_TO_CLIMB_UP_POINT
- Economy carSofter, economy-class handling — less grip and slower response than sports-tagged cars.FLAG_POOR_CAR
- Extras Only Break When DestroyedModel flag from game files.FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED
- Has Directional ShufflesModel flag from game files.FLAG_HAS_DIRECTIONAL_SHUFFLES
- Has Turret Seat On VehicleModel flag from game files.FLAG_HAS_TURRET_SEAT_ON_VEHICLE
- Headlights Use Actual Bone PosModel flag from game files.FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS
- Keep All Turrets SynchronisedModel flag from game files.FLAG_KEEP_ALL_TURRETS_SYNCHRONISED
- Off-road vehicleUses off-road tire physics by default — better grip on dirt and loose surfaces without buying LSC off-road tires.FLAG_IS_OFFROAD_VEHICLE
- Prefer Enter Turret After DriverModel flag from game files.FLAG_PREFER_ENTER_TURRET_AFTER_DRIVER
- Use Smaller Open Door Ratio ToleranceModel flag from game files.FLAG_USE_SMALLER_OPEN_DOOR_RATIO_TOLERANCE
- Drive force
- 0.24
- Acceleration power from handling — higher generally means stronger launches.
- Aero drag
- 13
- Air resistance coefficient. Lower often helps top speed on straights.
- Downforce modifier
- 0
- Aero downforce from spoilers and body — higher can add grip at speed.
- Max traction
- 2
- Peak grip — affects cornering and off-road bite.
- Min traction
- 1.7
- Baseline grip when sliding or on loose surfaces.
- Lateral traction
- 18
- Side grip in corners — higher resists sliding sideways.
- Traction loss
- 0
- How fast grip fades when wheels spin. Lower = less wheelspin.
- Low-speed wheelspin
- 0.85
- Launch traction — lower helps hard launches; higher can mean more burnout.
- Traction bias (front)
- 0.5
- Front vs rear grip split. 1.0 = FWD bias, 0.0 = RWD bias.
- Brake force
- 0.6
- Stock braking power before LSC brake upgrades.
- Brake bias (front)
- 0.65
- Front vs rear brake balance. Higher = more front braking.
- Handbrake force
- 0.45
- Handbrake bite — important for drifting and rally handbrake turns.
- Steering lock
- 34
- Maximum wheel angle — higher helps tight low-speed turns.
- Suspension stiffness
- 1.4
- Spring rate — affects body roll and stability over bumps.
- Suspension raise
- 0
- Stock ride height offset — positive raises the body (ground clearance).
- Suspension upper limit
- 0.17
- How far wheels travel upward — affects compression over bumps.
- Suspension lower limit
- -0.18
- How far wheels droop — affects rebound and off-road articulation.
- Anti-roll bars
- 0.5
- Reduces body roll in corners.
- Roll centre (front)
- 0.45
- Front roll axis height — affects cornering stability and flip tendency.
- Roll centre (rear)
- 0.43
- Rear roll axis height — pairs with front for balance in turns.
- Camber stiffness
- 0
- Sidewall stiffness in cornering — higher resists rolling onto the tire shoulder.
- Percent submerged
- 85
- How deep the vehicle can sit in water before flooding (amphibious / boats).
- Fuel tank volume
- 80
- Fuel capacity in liters — minor range implication.
- Weapon damage taken
- 0.1
- Multiplier for weapon damage. Lower = survives more hits.
- Collision damage
- 0.1
- Crash damage multiplier.
- Engine damage
- 0.2
- How easily the engine fails from damage.
Similar Off Road
Database updated 2026-07-21. Browse all vehicles.





