Kosatka
RUNE · kosatka
BoatSUBMARINEPegasus
Kosatka subArmouredHeavyarmour

Class stats
Bars compare this vehicle to others in the same class.
- Seats
- 1
- How to get
- Warstock
- Released
- 2020-12-15
- Mass
- 20000 kg
- Drivetrain
- RWD
- Gears
- 1
GTA Online price$2,200,000Verified list price
Benchmarks
Top speed from GTA V handling files (stock profile). Lap time and tested top speed are optional community benchmarks from GTACars.
Top speed99 km/h22nd of 26 in classfInitialDriveMaxFlatVel 75
Community lap time4:07.805Community tested (GTACars)
Tested top speed66.79 km/hCommunity tested (GTACars, fully upgraded)
Liveries
47 liveries — front left, front right, rear right, rear left, and top.

Stock · Front left
Handling & mods
Stock handling summary, model flags, handling.meta flags, mod tips, and full numeric profile.
- AI handling profile
- AVERAGE
- How NPC traffic drives this model.
- Launch wheelspin
- 0
- Lower = cleaner hard launches; higher = more burnout.
- Aero drag
- 5
- Air resistance — lower often helps top speed.
- Downforce
- 0
- Spoiler/aero downforce from handling.meta.
- Brake bias (front)
- 0.6
- Front vs rear braking split.
- Ride height
- 0
- Stock suspension raise — clearance for off-road.
- Weapon damage taken
- 0.2
- Lower = tankier against bullets.
- Crash damage
- 0.2
- Lower = survives collisions better.
- Drivetrain
- RWD
- From GTACars / game data.
- Centre of mass
- x 0, y 0, z 0
- Lower Z can mean more stable; high Z increases flip risk.
- Inertia multiplier
- x 2, y 2, z 2
- Rotational resistance — affects how quickly the body rolls and yaws.
- Kosatka sub
Mobile operations center — stores Sparrow and Pavel missions. Not a car substitute.
- Allow Object Low Lod CollisionModel flag from game files.FLAG_ALLOW_OBJECT_LOW_LOD_COLLISION
- Cannot Be Pickup By CargobobModel flag from game files.FLAG_CANNOT_BE_PICKUP_BY_CARGOBOB
- Dont Spawn As AmbientModel flag from game files.FLAG_DONT_SPAWN_AS_AMBIENT
- Driver No Drive ByModel flag from game files.FLAG_DRIVER_NO_DRIVE_BY
- Extras RequireModel flag from game files.FLAG_EXTRAS_REQUIRE
- Extras StrongModel flag from game files.FLAG_EXTRAS_STRONG
- Force Bonnet Camera Instead Of PovModel flag from game files.FLAG_FORCE_BONNET_CAMERA_INSTEAD_OF_POV
- Give Scuba Gear On ExitModel flag from game files.FLAG_GIVE_SCUBA_GEAR_ON_EXIT
- Headlights Use Actual Bone PosModel flag from game files.FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS
- Latch All JointsModel flag from game files.FLAG_LATCH_ALL_JOINTS
- No trunkNo accessible trunk/boot storage on this model.FLAG_NO_BOOT
- Reject Entry To Vehicle When Stood OnModel flag from game files.FLAG_REJECT_ENTRY_TO_VEHICLE_WHEN_STOOD_ON
- Stand on roofPlayers can stand on top of this vehicle while it moves.FLAG_PEDS_CAN_STAND_ON_TOP
- Use Aircraft Style Weapon TargetingModel flag from game files.FLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETING
- Use Length Of Vehicle Bounds For Player Lockon PosModel flag from game files.FLAG_USE_LENGTH_OF_VEHICLE_BOUNDS_FOR_PLAYER_LOCKON_POS
- Drive force
- 5.25
- Acceleration power from handling — higher generally means stronger launches.
- Aero drag
- 5
- Air resistance coefficient. Lower often helps top speed on straights.
- Downforce modifier
- 0
- Aero downforce from spoilers and body — higher can add grip at speed.
- Max traction
- 0
- Peak grip — affects cornering and off-road bite.
- Min traction
- 0
- Baseline grip when sliding or on loose surfaces.
- Lateral traction
- 1
- Side grip in corners — higher resists sliding sideways.
- Traction loss
- 1
- How fast grip fades when wheels spin. Lower = less wheelspin.
- Low-speed wheelspin
- 0
- Launch traction — lower helps hard launches; higher can mean more burnout.
- Traction bias (front)
- 0.95
- Front vs rear grip split. 1.0 = FWD bias, 0.0 = RWD bias.
- Brake force
- 0.4
- Stock braking power before LSC brake upgrades.
- Brake bias (front)
- 0.6
- Front vs rear brake balance. Higher = more front braking.
- Handbrake force
- 0.7
- Handbrake bite — important for drifting and rally handbrake turns.
- Steering lock
- 20
- Maximum wheel angle — higher helps tight low-speed turns.
- Suspension stiffness
- 1
- Spring rate — affects body roll and stability over bumps.
- Suspension raise
- 0
- Stock ride height offset — positive raises the body (ground clearance).
- Suspension upper limit
- 0.1
- How far wheels travel upward — affects compression over bumps.
- Suspension lower limit
- 0.1
- How far wheels droop — affects rebound and off-road articulation.
- Anti-roll bars
- 0
- Reduces body roll in corners.
- Roll centre (front)
- 0
- Front roll axis height — affects cornering stability and flip tendency.
- Roll centre (rear)
- 0
- Rear roll axis height — pairs with front for balance in turns.
- Camber stiffness
- 0
- Sidewall stiffness in cornering — higher resists rolling onto the tire shoulder.
- Percent submerged
- 50
- How deep the vehicle can sit in water before flooding (amphibious / boats).
- Fuel tank volume
- 250
- Fuel capacity in liters — minor range implication.
- Weapon damage taken
- 0.2
- Multiplier for weapon damage. Lower = survives more hits.
- Collision damage
- 0.2
- Crash damage multiplier.
- Engine damage
- 0.5
- How easily the engine fails from damage.
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Database updated 2026-07-21. Browse all vehicles.





