Ultralight
Nagasaki · microlight

Class stats
Bars compare this vehicle to others in the same class.
- Seats
- 1
- How to get
- Elitas Travel
- Released
- 2017-08-29
- Mass
- 250 kg
- Drivetrain
- FWD
- Gears
- 1
Benchmarks
Top speed from GTA V handling files (stock profile). Lap time and tested top speed are optional community benchmarks from GTACars.
Liveries
11 liveries — front left, front right, rear right, rear left, and top.

Stock · Front left
Handling & mods
Stock handling summary, model flags, handling.meta flags, mod tips, and full numeric profile.
- AI handling profile
- AVERAGE
- How NPC traffic drives this model.
- Launch wheelspin
- 0
- Lower = cleaner hard launches; higher = more burnout.
- Aero drag
- 2.9
- Air resistance — lower often helps top speed.
- Downforce
- 0
- Spoiler/aero downforce from handling.meta.
- Brake bias (front)
- 0.6
- Front vs rear braking split.
- Ride height
- 0
- Stock suspension raise — clearance for off-road.
- Weapon damage taken
- 0.5
- Lower = tankier against bullets.
- Crash damage
- 1.5
- Lower = survives collisions better.
- Drivetrain
- FWD
- From GTACars / game data.
- Centre of mass
- x 0, y -0.15, z -0.05
- Lower Z can mean more stable; high Z increases flip risk.
- Inertia multiplier
- x 1, y 1, z 1
- Rotational resistance — affects how quickly the body rolls and yaws.
No curated mod tips yet for this vehicle.
- Dont Crash Abandoned Near GroundModel flag from game files.FLAG_DONT_CRASH_ABANDONED_NEAR_GROUND
- Dont Spawn As AmbientModel flag from game files.FLAG_DONT_SPAWN_AS_AMBIENT
- Dont Spawn In CargenModel flag from game files.FLAG_DONT_SPAWN_IN_CARGEN
- Equip Unarmed On EnterModel flag from game files.FLAG_EQUIP_UNARMED_ON_ENTER
- Has Turret Seat On VehicleModel flag from game files.FLAG_HAS_TURRET_SEAT_ON_VEHICLE
- Headlights Use Actual Bone PosModel flag from game files.FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS
- No trunkNo accessible trunk/boot storage on this model.FLAG_NO_BOOT
- Reset Turret Seat HeadingModel flag from game files.FLAG_RESET_TURRET_SEAT_HEADING
- Turret Mod With No Stock TurretModel flag from game files.FLAG_TURRET_MOD_WITH_NO_STOCK_TURRET
- Turret Mods On RoofModel flag from game files.FLAG_TURRET_MODS_ON_ROOF
- Use Standard Flight HelmetModel flag from game files.FLAG_USE_STANDARD_FLIGHT_HELMET
- Use Turret Relative Aim CalculationModel flag from game files.FLAG_USE_TURRET_RELATIVE_AIM_CALCULATION
- Drive force
- 0.003
- Acceleration power from handling — higher generally means stronger launches.
- Aero drag
- 2.9
- Air resistance coefficient. Lower often helps top speed on straights.
- Downforce modifier
- 0
- Aero downforce from spoilers and body — higher can add grip at speed.
- Max traction
- 2.15
- Peak grip — affects cornering and off-road bite.
- Min traction
- 1.8
- Baseline grip when sliding or on loose surfaces.
- Lateral traction
- 12
- Side grip in corners — higher resists sliding sideways.
- Traction loss
- 1
- How fast grip fades when wheels spin. Lower = less wheelspin.
- Low-speed wheelspin
- 0
- Launch traction — lower helps hard launches; higher can mean more burnout.
- Traction bias (front)
- 0.5
- Front vs rear grip split. 1.0 = FWD bias, 0.0 = RWD bias.
- Brake force
- 0.05
- Stock braking power before LSC brake upgrades.
- Brake bias (front)
- 0.6
- Front vs rear brake balance. Higher = more front braking.
- Handbrake force
- 0.7
- Handbrake bite — important for drifting and rally handbrake turns.
- Steering lock
- 20
- Maximum wheel angle — higher helps tight low-speed turns.
- Suspension stiffness
- 1.5
- Spring rate — affects body roll and stability over bumps.
- Suspension raise
- 0
- Stock ride height offset — positive raises the body (ground clearance).
- Suspension upper limit
- 0.06
- How far wheels travel upward — affects compression over bumps.
- Suspension lower limit
- -0.06
- How far wheels droop — affects rebound and off-road articulation.
- Anti-roll bars
- 0
- Reduces body roll in corners.
- Roll centre (front)
- 0
- Front roll axis height — affects cornering stability and flip tendency.
- Roll centre (rear)
- 0
- Rear roll axis height — pairs with front for balance in turns.
- Camber stiffness
- 0
- Sidewall stiffness in cornering — higher resists rolling onto the tire shoulder.
- Percent submerged
- 75
- How deep the vehicle can sit in water before flooding (amphibious / boats).
- Fuel tank volume
- 65
- Fuel capacity in liters — minor range implication.
- Weapon damage taken
- 0.5
- Multiplier for weapon damage. Lower = survives more hits.
- Collision damage
- 1.5
- Crash damage multiplier.
- Engine damage
- 1.5
- How easily the engine fails from damage.
About this vehicle
What red-blooded American hasn't gazed at an eagle as it soars through an empty sky, utterly serene, perfectly at one with its environment, refined by millions of years of evolution into the epitome of aerial dexterity and lethal precision, and wondered: what could be more majestic, more dignified, more transcendent? Well, now you know.
Similar Plane
Database updated 2026-07-21. Browse all vehicles.





