Sentinel XS4
Ubermacht · sentinel6

Class stats
Bars compare this vehicle to others in the same class.
- Seats
- 4
- How to get
- SSASA
- Released
- 2025-12-10
- Mass
- 1440 kg
- Drivetrain
- RWD
- Gears
- 5
Why $500k?
Rockstar's new Daily Sell Limit caps vehicle sale payouts in a reset window. Resale values above $500,000 are shown struck through; $500k reflects the current in-game cap (May 2026 update). Learn more.
Benchmarks
Top speed from GTA V handling files (stock profile). Lap time and tested top speed are optional community benchmarks from GTACars.
Liveries
11 liveries — front left, front right, rear right, rear left, and top.

Stock · Front left
Workshops & upgrades
Imani Tech at your Agency Vehicle Workshop ($800,000 bay required).
Missile jammer and remote control available
- Kit type
- Imani Tech eligible
- DLC
- Money Fronts
- Upgrades
- 1 available
- Est. build
- $400,000
- Workshop
- Agency Vehicle Workshop ($800,000)
- Missile Lock-On JammerBlocks homing missile lock-on from Oppressor Mk II, Homing Launcher, and similar weapons.$400,000
Armor plating stacks with either the missile jammer or remote control unit. GTA+ members can add missile jammers at the Vinewood Club garage on additional eligible vehicles.
Handling & mods
Stock handling summary, model flags, handling.meta flags, mod tips, and full numeric profile.
- AI handling profile
- AVERAGE
- How NPC traffic drives this model.
- Launch wheelspin
- 1.1
- Lower = cleaner hard launches; higher = more burnout.
- Aero drag
- 9
- Air resistance — lower often helps top speed.
- Downforce
- 0
- Spoiler/aero downforce from handling.meta.
- Brake bias (front)
- 0.46
- Front vs rear braking split.
- Ride height
- 0
- Stock suspension raise — clearance for off-road.
- Weapon damage taken
- 1
- Lower = tankier against bullets.
- Crash damage
- 1
- Lower = survives collisions better.
- Drivetrain
- RWD
- From GTACars / game data.
- Centre of mass
- x 0, y -0.02, z 0.1
- Lower Z can mean more stable; high Z increases flip risk.
- Inertia multiplier
- x 1.14, y 1.375, z 1.5
- Rotational resistance — affects how quickly the body rolls and yaws.
- Engine + turbo (LSC)
Engine upgrades and turbo improve acceleration on almost every land vehicle. Combine with transmission for faster gear changes.
- Armor plating (LSC)
Body armor reduces bullet and explosion damage. 100% armor dramatically increases survivability — essential for PvP and missions.
- Bulletproof tires (LSC)
Prevents tires from popping when shot — keeps you moving under fire. Pairs well with armor.
- Average carStandard civilian car handling profile.FLAG_AVERAGE_CAR
- Camber with suspensionLowering suspension mods add negative camber on wheels — visual stance change.FLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD
- Extras RequireModel flag from game files.FLAG_EXTRAS_REQUIRE
- Extras StrongModel flag from game files.FLAG_EXTRAS_STRONG
- Has Two Bonnet BonesModel flag from game files.FLAG_HAS_TWO_BONNET_BONES
- Neon kitsNeon underglow can be installed at LSC.FLAG_CAN_HAVE_NEONS
- Drive force
- 0.295
- Acceleration power from handling — higher generally means stronger launches.
- Aero drag
- 9
- Air resistance coefficient. Lower often helps top speed on straights.
- Downforce modifier
- 0
- Aero downforce from spoilers and body — higher can add grip at speed.
- Max traction
- 2.05
- Peak grip — affects cornering and off-road bite.
- Min traction
- 1.9
- Baseline grip when sliding or on loose surfaces.
- Lateral traction
- 23.75
- Side grip in corners — higher resists sliding sideways.
- Traction loss
- 1
- How fast grip fades when wheels spin. Lower = less wheelspin.
- Low-speed wheelspin
- 1.1
- Launch traction — lower helps hard launches; higher can mean more burnout.
- Traction bias (front)
- 0.497
- Front vs rear grip split. 1.0 = FWD bias, 0.0 = RWD bias.
- Brake force
- 0.65
- Stock braking power before LSC brake upgrades.
- Brake bias (front)
- 0.46
- Front vs rear brake balance. Higher = more front braking.
- Handbrake force
- 0.6
- Handbrake bite — important for drifting and rally handbrake turns.
- Steering lock
- 42.5
- Maximum wheel angle — higher helps tight low-speed turns.
- Suspension stiffness
- 2.05
- Spring rate — affects body roll and stability over bumps.
- Suspension raise
- 0
- Stock ride height offset — positive raises the body (ground clearance).
- Suspension upper limit
- 0.105
- How far wheels travel upward — affects compression over bumps.
- Suspension lower limit
- -0.11
- How far wheels droop — affects rebound and off-road articulation.
- Anti-roll bars
- 0.2
- Reduces body roll in corners.
- Roll centre (front)
- 0.24
- Front roll axis height — affects cornering stability and flip tendency.
- Roll centre (rear)
- 0.23
- Rear roll axis height — pairs with front for balance in turns.
- Camber stiffness
- 0
- Sidewall stiffness in cornering — higher resists rolling onto the tire shoulder.
- Percent submerged
- 85
- How deep the vehicle can sit in water before flooding (amphibious / boats).
- Fuel tank volume
- 65
- Fuel capacity in liters — minor range implication.
- Weapon damage taken
- 1
- Multiplier for weapon damage. Lower = survives more hits.
- Collision damage
- 1
- Crash damage multiplier.
- Engine damage
- 1.5
- How easily the engine fails from damage.
About this vehicle
It took us thirty years to realize just how good the 90s were. The music was catchy, the weed didn't cause psychosis, and the only reason anyone needed a cell phone was to lie to their spouse. But if you're going to wallow in 90s nostalgia, why not turn it into a hit and run? Presenting the Übermacht Sentinel XS4: things only went downhill from here.
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Database updated 2026-07-21. Browse all vehicles.





