Kuruma (armored)
Karin · kuruma2

Class stats
Bars compare this vehicle to others in the same class.
- Seats
- 4
- How to get
- SSASA
- Released
- 2015-03-10
- Mass
- 3200 kg
- Drivetrain
- AWD (33F/67R)
- Gears
- 6
Benchmarks
Top speed from GTA V handling files (stock profile). Lap time and tested top speed are optional community benchmarks from GTACars.
Handling & mods
Stock handling summary, model flags, handling.meta flags, mod tips, and full numeric profile.
- AI handling profile
- AVERAGE
- How NPC traffic drives this model.
- Launch wheelspin
- 0.7
- Lower = cleaner hard launches; higher = more burnout.
- Aero drag
- 10
- Air resistance — lower often helps top speed.
- Downforce
- 0
- Spoiler/aero downforce from handling.meta.
- Brake bias (front)
- 0.6
- Front vs rear braking split.
- Ride height
- 0
- Stock suspension raise — clearance for off-road.
- Weapon damage taken
- 0.3
- Lower = tankier against bullets.
- Crash damage
- 0.3
- Lower = survives collisions better.
- Drivetrain
- AWD (33F/67R)
- From GTACars / game data.
- Centre of mass
- x 0, y 0, z -0.2
- Lower Z can mean more stable; high Z increases flip risk.
- Inertia multiplier
- x 1, y 1.2, z 1.6
- Rotational resistance — affects how quickly the body rolls and yaws.
- Engine + turbo (LSC)
Engine upgrades and turbo improve acceleration on almost every land vehicle. Combine with transmission for faster gear changes.
- Armor plating (LSC)
Body armor reduces bullet and explosion damage. 100% armor dramatically increases survivability — essential for PvP and missions.
- Bulletproof tires (LSC)
Prevents tires from popping when shot — keeps you moving under fire. Pairs well with armor.
- Armored Kuruma
Fully bulletproof windows and body from stock — no LSC armor needed for basic bullet immunity. Cannot install weapons.
- Average carStandard civilian car handling profile.FLAG_AVERAGE_CAR
- Disable Through WindscreenModel flag from game files.FLAG_DISABLE_THROUGH_WINDSCREEN
- Economy carSofter, economy-class handling — less grip and slower response than sports-tagged cars.FLAG_POOR_CAR
- Drive force
- 0.31
- Acceleration power from handling — higher generally means stronger launches.
- Aero drag
- 10
- Air resistance coefficient. Lower often helps top speed on straights.
- Downforce modifier
- 0
- Aero downforce from spoilers and body — higher can add grip at speed.
- Max traction
- 2.25
- Peak grip — affects cornering and off-road bite.
- Min traction
- 1.875
- Baseline grip when sliding or on loose surfaces.
- Lateral traction
- 22.5
- Side grip in corners — higher resists sliding sideways.
- Traction loss
- 0
- How fast grip fades when wheels spin. Lower = less wheelspin.
- Low-speed wheelspin
- 0.7
- Launch traction — lower helps hard launches; higher can mean more burnout.
- Traction bias (front)
- 0.485
- Front vs rear grip split. 1.0 = FWD bias, 0.0 = RWD bias.
- Brake force
- 0.5
- Stock braking power before LSC brake upgrades.
- Brake bias (front)
- 0.6
- Front vs rear brake balance. Higher = more front braking.
- Handbrake force
- 0.7
- Handbrake bite — important for drifting and rally handbrake turns.
- Steering lock
- 35
- Maximum wheel angle — higher helps tight low-speed turns.
- Suspension stiffness
- 2.9
- Spring rate — affects body roll and stability over bumps.
- Suspension raise
- 0
- Stock ride height offset — positive raises the body (ground clearance).
- Suspension upper limit
- 0.13
- How far wheels travel upward — affects compression over bumps.
- Suspension lower limit
- -0.1
- How far wheels droop — affects rebound and off-road articulation.
- Anti-roll bars
- 0.25
- Reduces body roll in corners.
- Roll centre (front)
- 0.21
- Front roll axis height — affects cornering stability and flip tendency.
- Roll centre (rear)
- 0.25
- Rear roll axis height — pairs with front for balance in turns.
- Camber stiffness
- 0
- Sidewall stiffness in cornering — higher resists rolling onto the tire shoulder.
- Percent submerged
- 85
- How deep the vehicle can sit in water before flooding (amphibious / boats).
- Fuel tank volume
- 65
- Fuel capacity in liters — minor range implication.
- Weapon damage taken
- 0.3
- Multiplier for weapon damage. Lower = survives more hits.
- Collision damage
- 0.3
- Crash damage multiplier.
- Engine damage
- 0.5
- How easily the engine fails from damage.
About this vehicle
The perfect car to go with your flesh tunnel earrings, frosted spikes, and oversize jeans. Buy this and you'll never fail to be mistaken for a small town drug dealer again. This edition helps prevent a mistake turning into a tragedy with armor plating.
Spawn variants
2 in-game spawns share the Kuruma (armored) name. Stats are per spawn id.
Similar Sport
Database updated 2026-07-21. Browse all vehicles.





