Vivanite
Karin · vivanite2

Class stats
Bars compare this vehicle to others in the same class.
- Seats
- 4
- How to get
- Garage & dealerships
- Released
- 2025-12-10
- Mass
- 2180 kg
- Drivetrain
- AWD (70F/30R)
- Gears
- 1
Benchmarks
Top speed from GTA V handling files (stock profile). Lap time and tested top speed are optional community benchmarks from GTACars.
Liveries
2 liveries — front left, front right, rear right, rear left, and top.

Stock · Front left
Handling & mods
Stock handling summary, model flags, handling.meta flags, mod tips, and full numeric profile.
- AI handling profile
- AVERAGE
- How NPC traffic drives this model.
- Launch wheelspin
- 1.3
- Lower = cleaner hard launches; higher = more burnout.
- Aero drag
- 6.8
- Air resistance — lower often helps top speed.
- Downforce
- 0
- Spoiler/aero downforce from handling.meta.
- Brake bias (front)
- 0.41
- Front vs rear braking split.
- Ride height
- 0.01
- Stock suspension raise — clearance for off-road.
- Weapon damage taken
- 1
- Lower = tankier against bullets.
- Crash damage
- 1
- Lower = survives collisions better.
- Drivetrain
- AWD (70F/30R)
- From GTACars / game data.
- Centre of mass
- x 0, y 0, z -0.05
- Lower Z can mean more stable; high Z increases flip risk.
- Inertia multiplier
- x 1.3, y 1.78, z 1.7
- Rotational resistance — affects how quickly the body rolls and yaws.
- Engine + turbo (LSC)
Engine upgrades and turbo improve acceleration on almost every land vehicle. Combine with transmission for faster gear changes.
- Armor plating (LSC)
Body armor reduces bullet and explosion damage. 100% armor dramatically increases survivability — essential for PvP and missions.
- Bulletproof tires (LSC)
Prevents tires from popping when shot — keeps you moving under fire. Pairs well with armor.
- Average carStandard civilian car handling profile.FLAG_AVERAGE_CAR
- ElectricElectric powertrain — instant torque, no gear shifts, unique engine audio.FLAG_IS_ELECTRIC
- Extras StrongModel flag from game files.FLAG_EXTRAS_STRONG
- Has Interior ExtrasModel flag from game files.FLAG_HAS_INTERIOR_EXTRAS
- Has Rear Seat ActivitiesModel flag from game files.FLAG_HAS_REAR_SEAT_ACTIVITIES
- Neon kitsNeon underglow can be installed at LSC.FLAG_CAN_HAVE_NEONS
- Drive force
- 0.11
- Acceleration power from handling — higher generally means stronger launches.
- Aero drag
- 6.8
- Air resistance coefficient. Lower often helps top speed on straights.
- Downforce modifier
- 0
- Aero downforce from spoilers and body — higher can add grip at speed.
- Max traction
- 2.179
- Peak grip — affects cornering and off-road bite.
- Min traction
- 2.062
- Baseline grip when sliding or on loose surfaces.
- Lateral traction
- 20.5
- Side grip in corners — higher resists sliding sideways.
- Traction loss
- 1
- How fast grip fades when wheels spin. Lower = less wheelspin.
- Low-speed wheelspin
- 1.3
- Launch traction — lower helps hard launches; higher can mean more burnout.
- Traction bias (front)
- 0.489
- Front vs rear grip split. 1.0 = FWD bias, 0.0 = RWD bias.
- Brake force
- 0.78
- Stock braking power before LSC brake upgrades.
- Brake bias (front)
- 0.41
- Front vs rear brake balance. Higher = more front braking.
- Handbrake force
- 0.6
- Handbrake bite — important for drifting and rally handbrake turns.
- Steering lock
- 42
- Maximum wheel angle — higher helps tight low-speed turns.
- Suspension stiffness
- 2
- Spring rate — affects body roll and stability over bumps.
- Suspension raise
- 0.01
- Stock ride height offset — positive raises the body (ground clearance).
- Suspension upper limit
- 0.13
- How far wheels travel upward — affects compression over bumps.
- Suspension lower limit
- -0.13
- How far wheels droop — affects rebound and off-road articulation.
- Anti-roll bars
- 0.43
- Reduces body roll in corners.
- Roll centre (front)
- 0.35
- Front roll axis height — affects cornering stability and flip tendency.
- Roll centre (rear)
- 0.33
- Rear roll axis height — pairs with front for balance in turns.
- Camber stiffness
- 0
- Sidewall stiffness in cornering — higher resists rolling onto the tire shoulder.
- Percent submerged
- 85
- How deep the vehicle can sit in water before flooding (amphibious / boats).
- Fuel tank volume
- 65
- Fuel capacity in liters — minor range implication.
- Weapon damage taken
- 1
- Multiplier for weapon damage. Lower = survives more hits.
- Collision damage
- 1
- Crash damage multiplier.
- Engine damage
- 1.5
- How easily the engine fails from damage.
Spawn variants
2 in-game spawns share the Vivanite name. Stats are per spawn id.
Similar Service
Database updated 2026-07-21. Browse all vehicles.





