Apocalypse Scarab
HVY · scarab

Class stats
Bars compare this vehicle to others in the same class.
- Seats
- 4
- How to get
- Arena War
- Released
- 2018-12-11
- Mass
- 5000 kg
- Drivetrain
- AWD
- Gears
- 1
Why $500k?
Rockstar's new Daily Sell Limit caps vehicle sale payouts in a reset window. Resale values above $500,000 are shown struck through; $500k reflects the current in-game cap (May 2026 update). Learn more.
Benchmarks
Top speed from GTA V handling files (stock profile). Lap time and tested top speed are optional community benchmarks from GTACars.
Liveries
5 liveries — front left, front right, rear right, rear left, and top.

Stock · Front left
Handling & mods
Stock handling summary, model flags, handling.meta flags, mod tips, and full numeric profile.
- AI handling profile
- AVERAGE
- How NPC traffic drives this model.
- Launch wheelspin
- 0
- Lower = cleaner hard launches; higher = more burnout.
- Aero drag
- 9
- Air resistance — lower often helps top speed.
- Downforce
- 0
- Spoiler/aero downforce from handling.meta.
- Brake bias (front)
- 0.6
- Front vs rear braking split.
- Ride height
- 0
- Stock suspension raise — clearance for off-road.
- Weapon damage taken
- 0.57
- Lower = tankier against bullets.
- Crash damage
- 0.2
- Lower = survives collisions better.
- Drivetrain
- AWD
- From GTACars / game data.
- Centre of mass
- x 0, y -0.1, z -0.1
- Lower Z can mean more stable; high Z increases flip risk.
- Inertia multiplier
- x 1, y 1, z 1
- Rotational resistance — affects how quickly the body rolls and yaws.
- Engine + turbo (LSC)
Engine upgrades and turbo improve acceleration on almost every land vehicle. Combine with transmission for faster gear changes.
- Armor plating (LSC)
Body armor reduces bullet and explosion damage. 100% armor dramatically increases survivability — essential for PvP and missions.
- Bulletproof tires (LSC)
Prevents tires from popping when shot — keeps you moving under fire. Pairs well with armor.
- Arena Scarab
Tank treads and mines — nearly immune to small arms from front; weak to RPG and air.
- Can Navigate To On Vehicle EntryModel flag from game files.FLAG_CAN_NAVIGATE_TO_ON_VEHICLE_ENTRY
- Disable Through WindscreenModel flag from game files.FLAG_DISABLE_THROUGH_WINDSCREEN
- Dont Spawn As AmbientModel flag from game files.FLAG_DONT_SPAWN_AS_AMBIENT
- Dont Spawn In CargenModel flag from game files.FLAG_DONT_SPAWN_IN_CARGEN
- Dont Timeslice WheelsModel flag from game files.FLAG_DONT_TIMESLICE_WHEELS
- Extras AllModel flag from game files.FLAG_EXTRAS_ALL
- Extras Only Break When DestroyedModel flag from game files.FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED
- Is Tank With Flame DamageModel flag from game files.FLAG_IS_TANK_WITH_FLAME_DAMAGE
- Jump boost modCan install a jump boost modification (Arena / special workshop vehicles).FLAG_HAS_JUMP_MOD
- Low-speed torque boostExtra torque at low speeds — helps heavy vehicles launch from a stop.FLAG_INCREASE_LOW_SPEED_TORQUE
- Nitrous modNitrous boost can be installed — short burst acceleration.FLAG_HAS_NITROUS_MOD
- No trunkNo accessible trunk/boot storage on this model.FLAG_NO_BOOT
- Ram bar mod availableSupports a front ram bar modification at LSC or workshop.FLAG_HAS_RAMMING_BAR_MOD
- Ram scoop mod availableSupports a bulldozer-style scoop mod — strong for PvP contact.FLAG_HAS_RAMMING_SCOOP_MOD
- Reset Turret Seat HeadingModel flag from game files.FLAG_RESET_TURRET_SEAT_HEADING
- Side shuntSide-mounted shunt/ram equipment available.FLAG_HAS_SIDE_SHUNT
- Spike modsArena spike weapons can be mounted.FLAG_HAS_WEAPON_SPIKE_MODS
- TankTracked or heavy armored vehicle — tank damage and physics rules apply.FLAG_IS_TANK
- Use Aircraft Style Weapon TargetingModel flag from game files.FLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETING
- Use Coverbound Info For CovergenModel flag from game files.FLAG_USE_COVERBOUND_INFO_FOR_COVERGEN
- Use Higher Door TorqueModel flag from game files.FLAG_USE_HIGHER_DOOR_TORQUE
- Use Turret Relative Aim CalculationModel flag from game files.FLAG_USE_TURRET_RELATIVE_AIM_CALCULATION
- Drive force
- 0.1
- Acceleration power from handling — higher generally means stronger launches.
- Aero drag
- 9
- Air resistance coefficient. Lower often helps top speed on straights.
- Downforce modifier
- 0
- Aero downforce from spoilers and body — higher can add grip at speed.
- Max traction
- 2.25
- Peak grip — affects cornering and off-road bite.
- Min traction
- 2.2
- Baseline grip when sliding or on loose surfaces.
- Lateral traction
- 35.5
- Side grip in corners — higher resists sliding sideways.
- Traction loss
- 0
- How fast grip fades when wheels spin. Lower = less wheelspin.
- Low-speed wheelspin
- 0
- Launch traction — lower helps hard launches; higher can mean more burnout.
- Traction bias (front)
- 0.5
- Front vs rear grip split. 1.0 = FWD bias, 0.0 = RWD bias.
- Brake force
- 0.7
- Stock braking power before LSC brake upgrades.
- Brake bias (front)
- 0.6
- Front vs rear brake balance. Higher = more front braking.
- Handbrake force
- 0.9
- Handbrake bite — important for drifting and rally handbrake turns.
- Steering lock
- 40
- Maximum wheel angle — higher helps tight low-speed turns.
- Suspension stiffness
- 2
- Spring rate — affects body roll and stability over bumps.
- Suspension raise
- 0
- Stock ride height offset — positive raises the body (ground clearance).
- Suspension upper limit
- 0.3
- How far wheels travel upward — affects compression over bumps.
- Suspension lower limit
- -0.18
- How far wheels droop — affects rebound and off-road articulation.
- Anti-roll bars
- 0
- Reduces body roll in corners.
- Roll centre (front)
- 0.3
- Front roll axis height — affects cornering stability and flip tendency.
- Roll centre (rear)
- 0.3
- Rear roll axis height — pairs with front for balance in turns.
- Camber stiffness
- 0
- Sidewall stiffness in cornering — higher resists rolling onto the tire shoulder.
- Percent submerged
- 200
- How deep the vehicle can sit in water before flooding (amphibious / boats).
- Fuel tank volume
- 100
- Fuel capacity in liters — minor range implication.
- Weapon damage taken
- 0.57
- Multiplier for weapon damage. Lower = survives more hits.
- Collision damage
- 0.2
- Crash damage multiplier.
- Engine damage
- 0.1
- How easily the engine fails from damage.
About this vehicle
When the radioactive dust settles and the scattered fragments of humanity retreat underground, you can bet on one thing: this puppy will be scuttling across the ruins of civilization like it's finally come home.
Spawn variants
3 Arena War variants for Scarab (Apocalypse, Future Shock, Nightmare). Stats are per spawn id.
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Database updated 2026-07-21. Browse all vehicles.





