Future Shock Scarab
HVY · scarab2

Class stats
Bars compare this vehicle to others in the same class.
- Seats
- 4
- How to get
- Arena War
- Released
- 2018-12-11
- Mass
- 5000 kg
- Drivetrain
- AWD
- Gears
- 1
Why $500k?
Rockstar's new Daily Sell Limit caps vehicle sale payouts in a reset window. Resale values above $500,000 are shown struck through; $500k reflects the current in-game cap (May 2026 update). Learn more.
Benchmarks
Top speed from GTA V handling files (stock profile). Lap time and tested top speed are optional community benchmarks from GTACars.
Liveries
19 liveries — front left, front right, rear right, rear left, and top.

Stock · Front left
Handling & mods
Stock handling summary, model flags, handling.meta flags, mod tips, and full numeric profile.
- AI handling profile
- AVERAGE
- How NPC traffic drives this model.
- Launch wheelspin
- 0
- Lower = cleaner hard launches; higher = more burnout.
- Aero drag
- 9
- Air resistance — lower often helps top speed.
- Downforce
- 0
- Spoiler/aero downforce from handling.meta.
- Brake bias (front)
- 0.6
- Front vs rear braking split.
- Ride height
- 0
- Stock suspension raise — clearance for off-road.
- Weapon damage taken
- 0.57
- Lower = tankier against bullets.
- Crash damage
- 0.2
- Lower = survives collisions better.
- Drivetrain
- AWD
- From GTACars / game data.
- Centre of mass
- x 0, y -0.1, z -0.1
- Lower Z can mean more stable; high Z increases flip risk.
- Inertia multiplier
- x 1, y 1, z 1
- Rotational resistance — affects how quickly the body rolls and yaws.
- Engine + turbo (LSC)
Engine upgrades and turbo improve acceleration on almost every land vehicle. Combine with transmission for faster gear changes.
- Armor plating (LSC)
Body armor reduces bullet and explosion damage. 100% armor dramatically increases survivability — essential for PvP and missions.
- Bulletproof tires (LSC)
Prevents tires from popping when shot — keeps you moving under fire. Pairs well with armor.
- Can Navigate To On Vehicle EntryModel flag from game files.FLAG_CAN_NAVIGATE_TO_ON_VEHICLE_ENTRY
- Disable Through WindscreenModel flag from game files.FLAG_DISABLE_THROUGH_WINDSCREEN
- Dont Spawn As AmbientModel flag from game files.FLAG_DONT_SPAWN_AS_AMBIENT
- Dont Spawn In CargenModel flag from game files.FLAG_DONT_SPAWN_IN_CARGEN
- Dont Timeslice WheelsModel flag from game files.FLAG_DONT_TIMESLICE_WHEELS
- Extras AllModel flag from game files.FLAG_EXTRAS_ALL
- Extras Only Break When DestroyedModel flag from game files.FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED
- Is Tank With Flame DamageModel flag from game files.FLAG_IS_TANK_WITH_FLAME_DAMAGE
- Jump boost modCan install a jump boost modification (Arena / special workshop vehicles).FLAG_HAS_JUMP_MOD
- Low-speed torque boostExtra torque at low speeds — helps heavy vehicles launch from a stop.FLAG_INCREASE_LOW_SPEED_TORQUE
- Nitrous modNitrous boost can be installed — short burst acceleration.FLAG_HAS_NITROUS_MOD
- No body deformationBody panels do not visually crumple — often paired with heavy/armored vehicles.FLAG_DISABLE_DEFORMATION
- No trunkNo accessible trunk/boot storage on this model.FLAG_NO_BOOT
- Ram bar mod availableSupports a front ram bar modification at LSC or workshop.FLAG_HAS_RAMMING_BAR_MOD
- Ram scoop mod availableSupports a bulldozer-style scoop mod — strong for PvP contact.FLAG_HAS_RAMMING_SCOOP_MOD
- Reset Turret Seat HeadingModel flag from game files.FLAG_RESET_TURRET_SEAT_HEADING
- Side shuntSide-mounted shunt/ram equipment available.FLAG_HAS_SIDE_SHUNT
- Spike modsArena spike weapons can be mounted.FLAG_HAS_WEAPON_SPIKE_MODS
- TankTracked or heavy armored vehicle — tank damage and physics rules apply.FLAG_IS_TANK
- Use Aircraft Style Weapon TargetingModel flag from game files.FLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETING
- Use Coverbound Info For CovergenModel flag from game files.FLAG_USE_COVERBOUND_INFO_FOR_COVERGEN
- Use Higher Door TorqueModel flag from game files.FLAG_USE_HIGHER_DOOR_TORQUE
- Use Turret Relative Aim CalculationModel flag from game files.FLAG_USE_TURRET_RELATIVE_AIM_CALCULATION
- Drive force
- 0.1
- Acceleration power from handling — higher generally means stronger launches.
- Aero drag
- 9
- Air resistance coefficient. Lower often helps top speed on straights.
- Downforce modifier
- 0
- Aero downforce from spoilers and body — higher can add grip at speed.
- Max traction
- 2.25
- Peak grip — affects cornering and off-road bite.
- Min traction
- 2.2
- Baseline grip when sliding or on loose surfaces.
- Lateral traction
- 35.5
- Side grip in corners — higher resists sliding sideways.
- Traction loss
- 0
- How fast grip fades when wheels spin. Lower = less wheelspin.
- Low-speed wheelspin
- 0
- Launch traction — lower helps hard launches; higher can mean more burnout.
- Traction bias (front)
- 0.5
- Front vs rear grip split. 1.0 = FWD bias, 0.0 = RWD bias.
- Brake force
- 0.7
- Stock braking power before LSC brake upgrades.
- Brake bias (front)
- 0.6
- Front vs rear brake balance. Higher = more front braking.
- Handbrake force
- 0.9
- Handbrake bite — important for drifting and rally handbrake turns.
- Steering lock
- 40
- Maximum wheel angle — higher helps tight low-speed turns.
- Suspension stiffness
- 2
- Spring rate — affects body roll and stability over bumps.
- Suspension raise
- 0
- Stock ride height offset — positive raises the body (ground clearance).
- Suspension upper limit
- 0.3
- How far wheels travel upward — affects compression over bumps.
- Suspension lower limit
- -0.18
- How far wheels droop — affects rebound and off-road articulation.
- Anti-roll bars
- 0
- Reduces body roll in corners.
- Roll centre (front)
- 0.3
- Front roll axis height — affects cornering stability and flip tendency.
- Roll centre (rear)
- 0.3
- Rear roll axis height — pairs with front for balance in turns.
- Camber stiffness
- 0
- Sidewall stiffness in cornering — higher resists rolling onto the tire shoulder.
- Percent submerged
- 200
- How deep the vehicle can sit in water before flooding (amphibious / boats).
- Fuel tank volume
- 100
- Fuel capacity in liters — minor range implication.
- Weapon damage taken
- 0.57
- Multiplier for weapon damage. Lower = survives more hits.
- Collision damage
- 0.2
- Crash damage multiplier.
- Engine damage
- 0.1
- How easily the engine fails from damage.
About this vehicle
Read the news, and things seem like they're only getting worse. But don't be afraid. In the end, the future will belong to the good guys, their private security forces, their secure compounds and their hyper-stylized AFVs.
Spawn variants
3 Arena War variants for Scarab (Apocalypse, Future Shock, Nightmare). Stats are per spawn id.
Similar Military
Database updated 2026-07-21. Browse all vehicles.





